Wednesday, 27 May 2009

Hero's Journey-Plot Devices

Hero’s Journey Plot Structure

LEAD Identification, Sympathy, Likeability, Inner conflict
Why is the LEAD in the story:

- To get something
- To get away from something

Book I : INTRODUCTION AND CALL TO ACTION

1) Introduce the Hero's world
2) "Call to adventure" or disturbance interrupts the hero's world
3) Hero may ignore the call Book I
4) Hero crosses the threshold into a dark world

Book II: DOORWAY OF NO RETURN

5) Mentor may teach the hero
6) Various encounters with forces of darkness. Best if Opposition is as strong as or stronger than the LEAD.
7) Hero has a dark moment within himself that he must overcome.
8) A talisman aids in battle.

Book III: FINAL CONFRONTATION. (MAJOR CLUE OR INFORMATION. MAJOR SETBACK.)

9) The final battle is fought.
10) The hero returns to his own world

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